One link · nothing to install · opens in the browser
Spy on the Call: the online spy game
For 3 to 32 people, each on their own computer or phone. No host and nothing to install: someone creates the room, shares the 4-letter code and every round everyone writes a clue.
Everyone sees the drawn location, except the spy. Three rounds of talking, a secret vote and Russian roulette when nobody gets a majority. No host: create the room, share the code and play on your own call.
Joining a room is free. To create one, the account needs the 24-hour pass or the subscription — and the first pass is on us.
Dark room
- 3 to 32 players
- secret vote
- no host
Dossier · Mission briefing
How to play
One of you doesn't know where you are. Find out who — before they find out the location.
- 1
Gather the team
3 to 32 people, each on their own phone or computer. One creates the room, the others join with the 4-letter code. Pick your avatar and mark Ready.
- 2
The secret location
Each round draws a location. Everyone sees which one — except one: the spy. Hold the card at the top of the screen to see your role.
- 3
One clue at a time
In the drawn order, each person writes a one-word clue about the location. The clue stays on their avatar until the vote is over. Innocent: prove you know the place without giving away its name. Spy: pretend you know and figure out where you are.
- 4
Secret vote
When the turn comes back to the first person, everyone votes for who looks like the spy — or skips. Only whoever holds a majority alone, with more votes than skips, is out.
- 5
Up to three turns
Nobody out? Same location, same spy, one more turn. No expulsion on the third, the spy wins the round and Russian roulette eliminates an innocent at random.
- 6
Until two are left
Each round eliminates one person; whoever is out watches. The last round is played by three: if the spy survives, they are the champion. If they fall, the two innocents win.
The lineup
There is more on the lineup.
Hosted quizzes, bluffing, words on the tip of your tongue: each one with its own way of ending in an argument.
- No Freaking Way!
- Majority Wins
- Brain Freeze!
- The Grand Show
- The Fifty Bucks Quiz
- Don't Stop Now!
- Fake Card
- Three of a Kind