One link · nothing to install · opens in the browser

Bingo: the online 75-ball game

One person calls the balls and everyone else marks a card on their own phone, 3 to 32 of you on the same call. Nothing to install: someone creates the room and shares the 4-letter code.

The 75-ball bingo, with one person calling and everyone else marking. Whoever creates the room is the caller: they press the button, the ball spins on every screen and stops on a number. Marking is on you — and the panel only keeps the latest balls, so look away and you lose it. The room picks what counts as a prize: complete a line, a column, the whole card, or all three in the same match. Shout bingo and the caller checks; mark something that never came out and you are out, with the room seeing exactly which numbers.

Joining a room is free. To create one, the account needs the 24-hour pass or the subscription — and the first pass is on us.

BINGO71933526432841477012165861N42

Card in hand

  • 3 to 32 people
  • up to 3 prizes per match
  • with a caller
Full card

Manual · Read before the first ball

How to play

One person calls, everyone else marks. The first to cover all 24 numbers and shout wins.

The card

  • B1–15
  • I16–30
  • N31–45
  • G46–60
  • O61–75

Five columns, 25 spaces: B from 1 to 15, I from 16 to 30, N from 31 to 45, G from 46 to 60 and O from 61 to 75. The centre comes marked.

The centre is free

  1. 1

    Gather everyone

    3 to 32 people. Whoever creates the room is the caller: they draw the balls and do not play. The others join with the 4-letter code and tap I’m in to get a card.

    ABCD

    Room code

    Caller

    Cards

  2. 2

    Everyone with their own card

    When the match starts, each player gets a different card, with 24 numbers drawn inside each column’s range. Nobody sees anybody else’s card.

    BINGO722314862319★5570

    Free

  3. 3

    The caller draws

    There is no clock: the caller taps Draw whenever they want. The ball spins on everyone’s screen for a few seconds and stops on the number. Only the caller sees the whole board of what has come out.

    27

    Ball on screen

    27
    64
    9

    Last 3

  4. 4

    Mark it yourself

    Tap a number on your card to stamp it; tap again to fix a mistake. The panel keeps only the latest balls — miss one and fail to catch up, that’s on you. Paying attention is part of the game.

    2764

    Marked

    951

    Not marked

  5. 5

    Shout BINGO!

    Once all 24 numbers are marked, the BINGO! button shows up. The first to press freezes the room and takes priority; the others have to wait.

    24 of 24
    11223344
  6. 6

    The caller checks

    They press Check card and the system compares your marks with the balls that came out. All correct, you are the champion. Marked something that never came out, the room sees which numbers and you are out of this round.

    2764

    Valid bingo

    2713

    False bingo

75 balls, 24 numbers on a card: the last ball completes any card.

Lost your connection? Your card and your marks stay exactly where they were.

The lineup

There is more on the lineup.

Hosted quizzes, bluffing, words on the tip of your tongue: each one with its own way of ending in an argument.

See every game