One link · nothing to install · opens in the browser

Stuck With It! — the online card game

Four rows on the table, ten cards in hand and everyone choosing at the same time, 2 to 16 people on the same call. No host and nothing to install: someone creates the room and shares the 4-letter code.

Four open rows on the table and ten cards in every hand. Everyone picks a card at the same time and they land from lowest to highest, always where the gap is smallest, on the right or on the left. Each row holds five cards: whoever plays the sixth takes those five with every bomb printed on them. A card that fits nowhere forces you to pick up a whole row, and there you can take the cheapest one. Everyone starts with the same life, and the match ends on the hand where someone hits zero: the highest life left wins.

Joining a room is free. To create one, the account needs the 24-hour pass or the subscription — and the first pass is on us.

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Pass the bomb

  • 2 to 16 players
  • everyone plays at once
  • no host
Careful

Manual · Read before you pick a card

How to play

Everyone plays a card at the same time. Cards land in the rows from lowest to highest, and whoever closes a row takes its bombs.

The cards

7
25
40
533
755

the top tells the damage

The number only says where the card lands. Damage comes from the bombs on top: cards ending in 5 are worth 2, ending in 0 are worth 3, repeated digits are worth 5, and 55 is worth 7. Every other card is worth 1.

  1. 1

    Four rows open the table

    2 to 16 players, ten cards in each hand and four cards face up, one per row.

  2. 2

    Everyone chooses at once

    Each player sets a card aside in secret. When the last one confirms, they all turn over together.

  3. 3

    Cards land in order

    From lowest to highest, each card joins the row with the smallest gap, on the right or on the left. If two rows tie, the player chooses.

  4. 4

    The sixth card blows up

    Each row holds five cards. Whoever plays the sixth takes those five with all their bombs, and their own card starts the row again.

  5. 5

    A card that fits nowhere

    If your card fits on no side, you choose a whole row to pick up. You can take the cheapest one.

  6. 6

    Last one standing wins

    Everyone starts with the same life and loses what they pick up. When someone hits zero the match ends, and the highest life wins.

In the mould of 6 nimmt!, with rows growing on both sides.

Dropped off the call? Come back with the same code: your hand is still there.

The lineup

There is more on the lineup.

Hosted quizzes, bluffing, words on the tip of your tongue: each one with its own way of ending in an argument.

See every game