One link · nothing to install · opens in the browser

No Freaking Way! — the online bluffing game

Five number questions per card, 2 to 32 people on the same call. No host and nothing to install: someone creates the room and shares the 4-letter code.

One card with five questions whose answers are numbers. Everyone raises the guess until someone shouts No Freaking Way! — whoever went past the answer takes the crowbars. Each stage eliminates the top scorer, until one is left.

Joining a room is free. To create one, the account needs the 24-hour pass or the subscription — and the first pass is on us.

NEM FERRANDO1.2.3.4.5.?+1

Yellow workshop

  • 2 to 32 players
  • bluff and guess
  • no host
Dangerous tool

Manual · Read before you get screwed

How to play

Every question has a number for an answer. Raise the guess without going past it — or shout No Freaking Way! before they do.

  1. 1

    Gather the crew

    2 to 32 people on the same call. One creates the room and picks how many rounds each stage has; the others join with the 4-letter code, grab an avatar and press Ready.

  2. 2

    The card and the question

    Each round reveals a card: a theme, 5 questions and 2 to 4 crowbars. Whoever starts picks a question within 20 seconds and makes the first guess — a number they believe is lower than or equal to the answer.

  3. 3

    Raise the guess

    On your turn, say a number higher than the last one. No clock: the turn stays open until you raise or someone contests. Everyone’s last guess sits under their avatar.

  4. 4

    No Freaking Way!

    Think the last guess went past the answer? Anyone can hit No Freaking Way! at any time. The card flips: if the guess was higher than the answer, the guesser is screwed; if it was lower or equal, the challenger is — and takes the card’s crowbars.

  5. 5

    End of the stage

    After the stage’s rounds, whoever collected the most crowbars is eliminated. Tie at the top? Sudden death among the tied only, until one gets screwed. Points reset for those who stay.

  6. 6

    Until one is left

    Every stage takes one player off the table; whoever leaves keeps watching. The last one standing is the grand winner.

A used question never comes back in the same match, even if the card does.

Dropped from the call? You have 30 seconds to come back without losing your seat.

The lineup

There is more on the lineup.

Hosted quizzes, bluffing, words on the tip of your tongue: each one with its own way of ending in an argument.

See every game